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How many Game Dev people familiar with CVS?

 
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PostPosted: Wed Mar 03, 2004 2:57 pm    Post subject: How many Game Dev people familiar with CVS? Reply with quote

From a QA stand point CVS can be used to preserve and encourage the integrity of a project.

Any one creating a large amount of digital media should consider a using a versioning system,

Now that I am used to using CVS for my own stuff I throughly recomend it and the Eclipse IDE.

Smile
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Syphoon!!



Joined: 15 Oct 2003
Posts: 51
Location: Christchurch

PostPosted: Wed Mar 03, 2004 7:04 pm    Post subject: Reply with quote

Yep CVS is nifty, although if you're just setting up a repository, its probably more worthwhile saving yourself hassle in the long run and use Subversion.

Ongoing thread here

EDIT: The CSS on the links here should really be underlined, the black isn't very distinctive from the blue alone.
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Sly Assassin



Joined: 16 Aug 2008
Posts: 4

PostPosted: Sat Aug 16, 2008 12:34 pm    Post subject: Reply with quote

Hi there guys.

In the past I've had a fair bit of experience with using SVN (Subversion program) while on a game mod team and can differently say it works well and is worth using.

Also alot of the time I found when uploading files thru SVN it would only upload the changed section of code, texture or what ever else was being uploaded.
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